Portugal Project
'Portugal' is the result of Marco's research and development into photogrammetry and how it's applied to a real time scene in the UE4 game engine to experience in VR and other media. He has crafted a 3D environment which recreates a coastal scene from his home country, to not only challenge his skills as a 3D artist but also to learn and practise cutting edge techniques which has also led to the creation of a guide to his methods and technical processes for education purposes.
Marco mainly focuses on Environment Art, but he also have a huge interest in level design and map design.
Paranoia VR Project
Paranoia VR Project
This project was done for Marco's Games Proposal module in 3rd year at UCLan, where we had to create a playable level/game. He decided to create an escape room in VR where the player has to solve puzzles in the room that is dusty and old while searching for clues using a timepiece to look at a "pristine" version of the room.
Marco has studied with passion throughout the BA(Hons) Games Design course and his work ethic is exemplary.
Marco uses highly complex techniques of photogrammetry to create believable environments based on the real world. His highly skilful use of industry standard software such as Substance Designer, ZBrush, Autodesk Maya and Unreal 4 Engine demonstrate his knowledge of cutting edge technology which he has shared in a comprehensive guide to his workflow for others to access.
His portfolio features beautifully detailed materials with accurately crafted assets that transport you through VR to a place that it is aesthetically stunning.
Marco's work and resume can be seen at the following link:
Art Station
It's also available on @The Rookies website
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